Showing posts with label Minifigs. Show all posts
Showing posts with label Minifigs. Show all posts

Friday, 14 February 2020

FPW Ambulance Update- Wagon Driver RNX1


I mentioned in the previous post that I had spotted the Russian Wagon driver in fatigue dress RNX1 in the Minifigs catalogue and wondered if this would be an easier way of getting drivers for LLeido wagons (or indeed any other wagon) than cutting 2 figures apart as I had been doing up until now.  

Of course as soon as I finished my Ambulance conversions I discovered that I already had a LLeido 'box' wagon in another wargames box!! Anyway, at least if provides an opportunity to show you what the figure looks like on a variety of Lleido wagons.




Brewery wagon. I removed the barrels to use as barricades

A Bavarian head with the comb removed might
make a passable fireman's helmet?
Basically the figure works and doesn't look out of place with S range.  I think the driver may supposed to be mounted on a horse rather than the seat of a wagon as his legs are quite spread apart.  However they can be squeezed together with a pliers to make it look better.

The fatigue dress means that the figure has no pouches, cross belts or weapons and has shoes rather than boots, meaning he is ripe for conversion of simply having leaving and being painted.  The only thing that strikes me as odd is the hat, which looks very formal.  A quick file to get rid of the top 'rim' of the hat and or filling it down would probably work and give a more fatigue cap lookas would a straight head swap .  The raised right hand looks as if it should be holding a whip.

You can use this figure as a driver for any wagon and with very little work or a simple head swap for almost any nation in the CW or FPW or with S range Napoleonics.



This is the figure on an Airfix wagon.  The seat needs to be raised by 2mm either with card or as in this picture a small piece of laminated floor tile to allow the figure feet to sit properly.

Monday, 22 July 2019

Spotted on ebay

Bob contact me about a copy of Minature Wargames which was on sale on ebay recently.

 

'Are those your Poles' he asked me.  I looked at the pictures on ebay and was surprised to see a picture of my old 15mm Minifigs Polish Army on the back cover.  To be honest I have no recollection of what happened to them back then.  I must have sold them on.

Back Cover
Bob took all the pictures back them using his 35mm camera and of course there was no 'blog' or internet to publish pictures on.   He sent some picture of various figures to the editor of Miniature Wargames and clearly the editor used this one.  It relates to nothing in the magazine and their is no credit for the picture or the figures.


The picture brought back some memories of the figures and games against Bob's 15mm Peter Laing's Lithuanian army.  The buildings were made of paper/card and Bob imported them from the old Eastern Bloc before the fall of the Berlin Wall!

Thursday, 4 April 2019

28mm Pike and Shotte Ottomans V Poles - Part 2


As I mentioned in the earlier blog Bob set this game up and after a bit of a ‘test’ we decided that the Polish Winged Hussars, whilst looking spectacular in a mass, were just a bit too powerful all together.

Bob reset the table and we met to replay the game.  The scenario was the same.  In essence the Turks had to get the pillaged supplies back to their base.  The Poles aim was to free the captives, take back the supplies and see the end of Gothrin the mad who had led the raid of the Polish frontier and if possible his father Etrogul the Brutal.

Gothrin the Mad and his train and captives.




Bringing up the rear he has his main force led by his infantry


The revised Polish lines




Gothrin managed to get this train moving towards the safety of his father's ‘field army’  






We allowed the Turks a two move start but not everyone got the message!  The Poles begin their assault. On the right the Polish light cavalry spotted the horde of Ottoman irregular infantry and charge!



Some pathetic archery doesn't stop the Poles from ploughing in.  However the sheer size of the Ottoman unit holds the Polish cavalry – just.


In the centre a unit of Hussars senses the opportunity to attack the stationary Etrogul and his field army and charges  his elite bodyguard infantry



In support some of the Polish infantry move forwards slowly but many stay put.  Elsewhere the other Polish heavy cavalry advance slowly.






On the left the light cavalry move forward cautiously.

.

In the centre the Polish Winged Hussars don’t have it all their own way against Etrogul’s elite infantry bodyguard but eventually they break and run.  At the same time Etrogul seeks shelter behind his mounted bodyguard.  The Poles surge forward in a sweeping advance and crash into them.





Whilst they weaken the bodyguard it is a step too far and they are eventually broken and flee!


Gothrin decides to send his cavalry to ward of the advancing Poles whilst staying with the train to ‘guide it to safety’!  The cavalry charge an infantry unit whilst the horse archers fire at the supporting Hussars.



The cavalry are already carrying casualties and suffer at the hands of the ‘two handed’ axes wield by the poles.  The fail a ‘Break Test’ and are pushed back.


Meanwhile of the right the Polish light cavalry have seen one unit come from the fortress to support Etrogul and decided to act launching a charge on the Hungarian infantry defending the gates.



The Polish Winged Hussars who had been supporting the infantry take advantage of the push back of the Turk cavalry and charge.


Another unit of Hussars attacks the Horse archers


The Turk cavalry can’t stand the Charge and are beaten and flee the horse archers scatter to avoid the other unit of Hussars and suddenly Gothrin and his unguarded spoils and captives are in sight.  The Hussars push on to capture the supplies and Gothrin is taken in a battle with the ‘wagoneers’.  The captives are freed and flee towards the safety of the Polish lines.







More winged hussars push forward to support the light cavalry engaged with the Hungarians


 With Gothrin defeated and more Poles advancing Etrogul heads for the safety of the fortress supported by his bodyguard.



The Turks still didn't manage to field all their support forces before the Poles descended upon them.  But a good game nevertheless.  

Both army look superb with all their banners and pennants and you almost feel that this is one of those games were all the figures should go on the table for a 'slog it out game' just because it would look so effective.  The Hinchcliffe Polish Winged Hussars look brilliant with their huge wings and long lances.

Tuesday, 17 April 2018

15mm Russian v Ottoman and Persians – A Black Powder game


 As you can see from some earlier posts, I have built up both Ottoman and Persian forces.  I have also added both irregular infantry and cavalry to both ‘nations’.  After much mulling through the BP rules I came up with some troop classifications and values and wanted to try them out.  So they took on my Russian forces.  I also thought they looked pretty so this is a  bit of a fashion parade as well as a game!  We used BP at 66% movement rates.

The combined Ottoman and Persian forces have broken through the heavily farmed and wooded areas and have now reached the open ground which allows their cavalry to exploit both their movement and numbers.  There objective to get one unit next to the Holy Church on the hill the Russians aim is simple, don’t allow it and inflict maximum damage on the combined forces.

Bob commanded the Ottomans and Persians.
The Ottomans made up the centre and left flanks whilst the Persians where on the right.  The ‘army’ consisted of 25 units of Infantry; 20 units of cavalry and 11 units of artillery.

The ‘Allied Forces’
















The Russians had 17 units of Infantry; 15 units of cavalry and 8 field guns and 3 batteries of horse artillery.
Holy Church is just visiable at the back of the picture 



Unsurprisingly, the ‘allied’ forces took the initiative with the irregular light cavalry on both wings moving forwards at a pace.  The Janissary Brigade moved forward in the centre.  The Persian artillery suffered a hiatus and stayed put.




Assuming it was a bit of a doodle because of all the ‘dross’ cavalry I had added to the allied forces, I moved forward 2 batteries of horse artillery and a unit of Cossacks to ‘see them off’.  As always Bob doesn’t seem to understand the rules and attacked my guns and Cossacks!  The Cossacks were routed and the guns just failed to perform and were overrun by the Caucasian lancers in a very brief engagement!




In the centre some decent artillery fire and a Break Test saw the largest group of Ottoman irregular infantry turn tail and run.  I did wonder at this stage whether I had wasted both time and money creating these large irregular units.


To see off the large bodies of screening light cavalry the Guard Lancers and Guard Cossacks both charged.  Amazingly, both proved to be useless.  The irregular cavalry large unit plus 2 in combat proved to be a decider and both units were forced to Retire.  I had to spend 3 ‘Rally to Me ‘ command turns to get them back fit again!




My Don Cossacks and a unit of Hussars tackled a large body of Tartar ‘lancers’, eventually breaking them but not before the Don Cossacks fled the scene.




On my left with my artillery and Cossacks gone I threw in my light cavalry lancers and hussars and a regiment of dragoons to stem the allied cavalry advance.



In the centre the Janissaries engaged the Russian Infantry


Bob threw in his Ottoman Fanatics, the Russian infantry passed their Command test and stood to take on the fanatical charge and managed to hold them.


Elsewhere in the centre a fire fight developed with the Janissary brigade, preventing me from reinforcing my infantry defending the Church.



Bob launched the European trained Persian Brigade in a concentrated attack on the Russian infantry defending the Holy Church.



At this stage things were looking tight. My light cavalry on the right was in a bad way although I had my 3 regiment strong Guard Cuirassier brigade in tack, the Ottomans could still muster 7 units which hadn’t been engaged to face them.   However, my last horse artillery battery did sterling work stopping one heavy cavalry unit which in turn blocked a following unit.

On the left my cavalry were being held or pushed back leaving me with one brigade of 2 regiments of Dragoons to support the infantry near the church.  A notable exception being the destruction of one of the two Persian regular lancer regiments.





The only saving factor was that the irregular cavalry had a stamina of 2 which many of them had reached and not enough commanders to rally them back into the game.

The allied high water mark came with the breaking of one of the Russian Infantry regiments and the destruction of 2 batteries of artillery by one of the Janissary regiments.



However, this victory was short lived.  The fanatics were broken and fled and a combination of infantry and artillery fire saw two Janissary regiments who had given their all in hand to hand combat defeated.


,
When the Guard Janissaries threw a double 1 in a break test it was all over and the Janissary brigade was broken and left the field.




However things were far from over. Bob still had a lot of fresh cavalry on the left and in the important centre were the Holy Church stood the mass of European trained Ottoman and Persian infantry were advancing steadily.



The Russian lines in front of the Church looked thin and my attempt to move supports from the relieved left flank to the centre failed.  In fact, we both realised later that a unit of Tartar horse archers could have won the game by flanking my dragoons on the right flank and reaching the church, which was the object of the game.  Instead, they used their 3 moves to ride up and along the front of the Russian infantry firing their bows and then getting out of range.


More and more allied infantry were now entering the fight but they struggled to take advantage of their numbers as the Russian Infantry and guns took their toll and just managed to hang on.





The first Persian Infantry regiment broke, them another



Soon followed by a regiment from the Nizam-i-Jedid brigade and the Derbants on their right



I also threw in my remaining Dragoons on the left to prevent any flanking attacks forcing 2 Persian regiments to form square.  Whilst my other unit took on and blocked the remaining Persian lancer regiment.


With all the pressure from the infantry on my right gone my guns were able to strike at some of Bob’s fresh cavalry units forcing one to flee.  The ‘rally to me commands’ having brought my two units of light guard cavalry back to a serviceable level I was able to launch the Guard Cuirassiers to devastating effect. With unit after unit of Ottoman cavalry being crushed under hoof.



We played this game over two days as at the end of day one it wasn’t clear what the outcome would be.  The key factors that swung it in the Russians favour in the end was the lack of artillery fire from the Ottomans and Persians.  They started out of range for field artillery and could not get Command throws to move.  When they finally did manage to drag themselves within range their targets were blocked.  Whereas, the Russians had a free hand to pick off units at will even if they didn’t hit anything at times.  Given that the Ottomans didn’t move their guns about in the way we were trying to do I think I should have classified their guns as siege artillery and given Bob the extra range.  Still not brilliant but better than nothing.  The lack of Ottoman and Persian commanders also meant that Bob couldn’t really afford to try ‘Rally to Me’ commands to get the various Irregular Cavalry and regular infantry back into the game.  On the one occasion he tried, it failed stopping his entire left wing cavalry and infantry units at an important part of the game.
The large irregular cavalry units did work with the pluses proving crucial and effective in combat and the +1 on the large bodies of horse archers making them worthwhile and a nuisance.

The bulk of the Russians are Warrior 15mm, with some Minifigs. The Ottomans are mostly Minifigs with some Irregular Miniatures, almost all the Irregular Cavalry and infantry are from Lancashire Games and the Persians are from Irregular Miniatures.