Having failed in all my assaults,
the inevitable counterattacks came from the French. First some devastating Mitrailleuse fire and
artillery combined with rubbish dice saw one of my already weakened Austrian
regiments break and flee their earthworks.
Then Bob wheeled his fresh Infantry
regiment into the melee
Whilst I managed to force one French
regiment to break, my infantry collapsed with one regiment destroyed and the
other flung back.
The Austrian commander whose horse
had been taking a drink looked up to find all his troops gone!
Worse still my gunners suffered
casualties and fled. My left wing was in
a real mess all of my own making!
On his right Bob charged my Cuirassier regiment with a large body of Spahis and drove them back. Fortunately I
had been able to raise their morale with Rally to Me orders so they at least
survived but were weaken again! They got
caught again in the Spahis Sweeping Advance but managed to cling on but were
thrown back again.
To make matters worse the
Carabineers on Bob's left were refreshed and charged my Hussars. This time things didn’t go so well and the
Hussars broke and ran.
It was definitely looking up
for the French. The Zouaves came back
into the game, the French centre brigade suddenly got a move on and crossed the
river seriously reinforcing the Bob’s left flank and the Guard impressively
started to make progress across the river.
Slowed only by some fire from the town battery.
With my earthworks now restocked I felt that at least I had managed to shore up the game. I brought my last Austrian regiment out of the town.
I managed to attack the Spahis with another Cuirassier regiment and this time it was the Spahis turn to break and run.
Then something really interesting happened. Much to my surprise Bob decided to charge my Jaegers with his Cuirassiers. The Jaegers failed to form square and were disorganised and despite some really pathetic closing fire they actually managed to hold and the Cuirassiers who in turn bounced off!! The god of dice playing a really big part!
‘Day 3’ ended with an assault on the Austrian works by one of the Guard units and an infantry regiment, fortunately the push back of the Cuirassiers muddled the advance of the rest of the Guards brigade. I managed to beat off the line regiment, but the Guard are still there!
On my left Bob managed to get his
Dragoons into action at last with an engagement with my 12th Uhlans
resulting in an inconclusive outcome.
We decided to go for an
unprecedented 4th day which will make this a 12 hour game!
My forces are now spread thinly as I
have all the earthworks to defend. The French are beginning to concentrate
their forces and you can see how they could overwhelm individual elements of
the Austrian and allied army.
The bright spot for me is the loss of Bob’s Cuirassiers and Spahis on his left.
Whilst my 3 Cuirassiers regiments have been weakened they are still
there and represent a menace to the Guards brigade. Fortunately, all of Bob’s mitrailleuse have
either been destroyed or have jammed and his artillery no longer has any
targets except the town walls. For my part I
have one battery left in the field. The Town battery has lost all its
targets except the distant French artillery as we felt the French infantry were too close.
Great looking game.
ReplyDeleteThanks Ray, never played a game over so much time, but it is really in the balance and neither of us can call it. Usually in these games it becomes obvious that one side or the other has the upper hand and you can call a result or hypothesise an outcome. Not so yet. If the Austrians start to lose a fighting retreat through the town gates could be another phase?
DeleteA classic game!
ReplyDeleteHi Ross, glad you are enjoying following it and many thanks for taking the time to post. It is still all to play for as I have said to Ray.
ReplyDeleteGripping stuff, ABC, added to which are the best armies ever. I can't wait for the thrilling denouement.
ReplyDeleteBest regards
WM
Many thanks for the kind words. However, I don't think they are a patch on your armies paint wise. Still can't imagine how I got rid of so many Hinton Hunt castings when you see how good they can look. Life is getting in the way of finishing the game which is annoying. Had to resort to painting and casting up more 1866 reinforcements!
ReplyDelete