Tuesday, 15 August 2017

28mm Black Powder ACW Game


My turn to host a game.  Jack’s favourite period is the American Civil War so I thought I would lay on a game for him.  We used the Black Powder rules with one important change, because the table wasn’t that wide (around 4 foot), we decided to still dice for movement, but make single moves, rather than the twos and threes.   Whilst I like the idea of the wild moves across the table, the single move option worked well for this game.  In addition as well as movement, ranges were also halved.

The scenario was that I was holding the cross roads and Bob and Jack’s aim was to push me out and take control.



Bob and Jack commanded the Union forces and I organised the confederate resistance.  The Union forces had 3 Brigades opposed to 3 Confederate Infantry Brigades and three regiments of skirmishing cavalry.  The Union Brigades were each made up of 4 regiments whilst the Confederates were smaller with 3 regiments each.  Both sides had one battery of artillery.

The Union Forces






My confederate troops

 




The Confederate cavalry are concealed along the hedgerow and deemed to not be visible to the Union troops.  First move for the Union army is to arrive on the table edge. The Union forces all responded to orders and arrive ‘en masse’ Jack commanded 2 brigades on the right whist Bob managed the Brigade on the left flank.




My cavalry opened fire on Bob’s leading regiments throwing on into disorder.


Jack’s order for the day was push forwards!  Which his troops duly did.


My cavalry managed to delay Bob’s advance and survive a rather ragged opening volley.


Jack continued his advance.  His rolling volley disordered Confederate regiment after regiment.  The only saving grace was that I was able to save the casualties for the most part




Bob started to inflict hits on my cavalry who fell back on their horses and supports, but not before one regiment broke and fled.  


I moved forward my reserve brigade into the farmstead and surrounding fields and the brigade supported my cavalry on my left.  My fire caused disorder in turn on the Union forces stopping them.  Again for the most part saving throws meant casualties were at a minimum.

.
Round after round of firing saw first my troops disordered again and then returning the compliment to Jack’s units.



Bob and Jack discussed progress.


Bob’ Brigade pressed forward forcing the cavalry to fall back on the supporting infantry brigade.  At the same time Jack moved his artillery forward to support Bob’s advance.



Eventually the repeated pressure from Jack’s infantry managed to inflict casualties on the Confederate front line and broke one of the regiments in the farm, at the same time I pulled back my skirmishers in the surrounding fields
.

Whilst one of my broke and fled, my Louisianna zouaves poured fired into the opposing Union regiment which in turn broke and left the field.   In the centre another Union unit broke



The union artillery deployed and opened fire ineffectively only to come under infantry fire and become disordered.



The first of the Union troops entered the Farm complex bringing them into direct line of fire from my artillery and supporting infantry.



As Jack looked on, Bob pushed forward his regiment after regiment driving my cavalry back from the fence line, out of the sunken road and back up the slope.






Jack quickly filled the gap created by the regiment that broke and brought more regiments into line. Threatening to outflank my line in the fields.


Another Confederate regiment rushed forward to extend my line and see off the flanking threat.


After some more ineffective firing, we announced the game as a draw.

We all enjoyed the game even though there was no ‘winner’.  The single move option worked well in this game and the various walls and other terrain features broke up both fire effect and movement adding to the flavour of the game.  Jack made all the rail fences as well as the Barn.

Thursday, 10 August 2017

S Range nonsense - Bringing in the sheaves

Or 'Guarding the Harvest'

Got bored painting some figures and had an old Airfix wagon which I kept moving from one flat surface to another so I did this. 







This is the S Range Revolutionary War Citizeness with a Pitchfork with her 'cap' cut away. The women with the sack over her shoulder is also looks like an S range figure (?) available for John Cunningham.


A FPW gunner holding a ball with a head swap. Although why I did a head swap and just didn't paint him as a Prussian or Bavarian I don't know - too clever for my own good.   I cut into the hands to open them to hold a rifle.  The weapon itself was removed from the Revolutionary War Citizeness with Musket figure.  



The 'hay' in the wagon is a bit of door mat cut down and painted to take up most of the space and then bits of  doormat fibres cut off and PVA glued in place.  The same with the straw in the Citizeness's pitchfork.  This was a 10 minute conversion.  Got another Wagon somewhere.

 Just a bit of nonsense, but maybe light cavalry trying to steal the supplies????? 

Tuesday, 1 August 2017

Black Powder – 28mm Turks and Austrians - The Valley of Neu Hirschdort

         
Bob sent me a scenario for our latest game of Turks and Austrians based in 1700:

My Lord
The Turks under the traitor Oglu Mikhail have devastated Neu Hirschdort
 And have now camped in the valley. However Oglu Mikhail has dispersed his army to ravage and loot the surrounding territory, and for the first time in years he has made himself vulnerable to our forces. While he still has Janissary regiments the rest of his guard is made up of light, irregular infantry and cavalry.

This force could be matched by our local forces, all of whom are regular trained troops and more than a match for the Akinjis and Azabs.
This situation will not last and I urge your Lordship to attack while the odds of reaching and killing the cursed traitor Oglu Mikhail - this may be our only chance for the foreseeable future.

The Neu Hirschdort  valley is wide and bordered by hills. Oglu’s camp is in the centre at the rear.
I have assembled a force for your lordship consisting of
3 brigades of regular infantry each of 2 regiments
1 brigade of Dragoons consisting of 2 regiments
2 brigades of Horse each of 2 regiments
We have no artillery ready but neither do the Turks.

All are trained regulars, a match for Janissaries and superior to the irregulars.
Your Brigadiers await your disposition so they can be ready to move as soon as you arrive. If you send me your orders I will issue them to your officers.

We all await your arrival so we may destroy the Turks and kill the traitor Oglu.

Jakob Schweinfeld
Garrison Commander
Pferdbach

Couldn’t resist the challenge and we haven’t been able to get a game in recently, I’ve been renewing our deck in the garden and Bob is stripping wall paper!

I commanded the Austrians.  To reflect their better status each brigade commander was ranted as 9.  Whilst the Turks had one commander with a rating of 7.

Austrian forces.  

All my cavalry was on the left flank and made up of a 2 Brigades of Heavy Horse and one of Dragoons.  For whatever reason the dragoons found themselves between the Heavy Horse and the infantry.





To the right of the cavalry were my infantry advancing in 3 columns.



The Turkish Forces

Bob’s Turks were in a more defensive position with the traitor Oglu Mikhail and his bodyguard posted in the centre with his camp and light cavalry on both flanks.





The camp was represent by a ‘resin’ tent made by First Corp.  To make it more interesting Bob applied gold patterns. 

They look quite non-descript and you sort of convince yourself that they must be ‘eastern’ and well painted.  In fact they are gold coloured nail art available very cheaply on eBay or other outlets. Very clever and rather smart.



Anyway back to the game.

Clearly my object was to move as quickly as possible and take the centre and capture Oglu Mikhail.

I ordered my infantry to advance.  Unfortunately, only one brigade got the message!


My cavalry at least responded moving forward to deal with the threat of the light cavalry and a unit of heavier cavalry and their supporting infantry rabble – not such a rabble as we will see latter on.  My thought being that I would see these off and turn my cavalry onto the flank of Bob’s Janissaries and roll up the flank.


Bob managed 1 move and advanced his light cavalry on both flanks, together with the unit of heavier cavalry, supported by the levy archers and spearmen on the flanks






A further series of command moves saw the whole of my Austrian’s advance I moved my right flank infantry from columns to line, extending the front to counter the advancing light cavalry.



My advancing infantry opened fire on the Bob’s levy spearmen to the front shaking the unit, only to see them easily past their break test.   My infantry in turn took fire from the Janissaries archers causing them to become disordered.


My heavy cavalry launched a charge plunging into Bob’s levy archer’s.  The obvious thing would be for troops of this type to run when faced with pounding horses coming towards them.  We couldn’t find anything that would make them test in anyway and of course these types of troops don’t know the meaning of ‘form square’.  So we just thought we would see what happened.  The archers gave closing fire and disordered my cavalry. Who in turn failed to save their casualties.  They closed to melee and scored more hits on the archers.   However, the archers had more supports and as a result ‘won the melee’.  We both felt this was an odd outcome.


In the meantime my other cavalry brigade hit Bob’s heavier cavalry.  Bob likes all medieval eastern European troops and in 1994 I went to Poland as part of a local government delegation.  In a small shop in Warsaw I saw a 25mm Polish cavalry figure, with not much else to spend by 33,000 Zloty to the Pound (those were the days. 4.77 to the £ now), I bought it.  Jack made Bob a mould and he now has a couple of units.  A very simple figure but with flags/lance pennants they look quite handsome.

All that being said they didn’t last very long, losing the melee and failing their break test and fleeing the field.



The light cavalry supporting them retired eventually leaving the field.


In the centre, my infantry were still recovering from disorder, hitting the levy infantry - who continued to defy the odds and pass yet another break test - only to be plunged back into disorder by the Janissary archers.  In an event to break the deadlock I advanced and dismounted my dragoons to draw off some of the archery fire and in turn try to inflict some damage on Bob’s better troops



On the right I saw off one unit of skirmishing light cavalry and advanced my infantry brigade through the woods to pour fire on the other unit of Janissaries that had been stopping my advance in the centre.




On the left, having lost the melee my heavy horse were obliged to retire.  But having recovered from their disorder I ordered a charge on the Janissary archers who no longer had any cavalry cover.  They suffered in the closing fire and melee and with the casualties from the earlier engagement broke and fled.  They did inflict damage and the Janissaries were in turn forced to retire.



In the meantime, having seen off Bob’s cavalry my other heavy brigade hit the remaining levy troops, driving them from the field.  All I had to do was get them under command and turn them to smash into the flank of Bob’s infantry.


In the centre my efforts to draw off the archery worked and my central infantry brigade was able to advance.  Oglu Mikhail  and his body guard looked on as the spear armed levy
finally fell back, leaving only his guard infantry between me and my prize. 


Better still I managed to inflict some casualties on the guards with my infantry and disorder them.


At this stage I thought it was game over.  All I had to do was rally my heavy cavalry brigade on the left and sweep across the table.  Little did I know that for 2 moves it wouldn’t answer to my commands!  Bob took the rather bold step of advancing his Janissaries on his left (my right) whilst all this was going on.  My dragoons remounted and withdrew


In response, I sent in my last regiment of heavy cavalry which was responding to orders.

Finally I managed to roll something for my Heavy Cavalry on the left to respond to!   A double six blunder roll!  This sent them off to the right for one move. 


In an effort to regain the initiative my dragoons charged the disordered Janissaries to their front.

My Heavy brigade finally got their heads around what was happening and made a double move towards Oglu Mikhail  encampment. 


At the same time one of my infantry regiments emerged from the woods to threaten Oglu’s right flank.

Seeing what was happening Oglu and his mounted bodyguard made a swift exit.  A passing shot by my infantry failed to inflict and casualties. I failed to capture Oglu himself but his forces were - not surprisingly - defeated.



An enjoyable game and on the whole the rules work fairly well.  We both felt the levy were too good.  In theory they should have run away at the sight of the heavy cavalry coming towards them or at least have taken a Break Test to see if they would hang around.  As usual we missed things in the rules and forgot to move troops in the ‘heat of battle’.  Bob’s levy spearmen just wouldn’t break thanks to some excellent dice and my central brigade kept getting disordered which was frustrating.  But a good couple of hours and nice to see these troops on the table again.

The Austrian foot and cavalry are Hinchcliffe except for 2 units of plastic regiments by Wargames Factory my central brigade which had some much trouble!).  

The Turks are a combination of Irregular Miniatures; Redoubt; Essex; Lancashire Games and others.

The rather impressive unit of 6 standard bearers are the Polish figures mentioned elsewhere, but the standards which really make the unit are by Wargames Design.